// Created by Crowbar 0.71
====== File Size ======
	533,611
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 871 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	872 - 2,823 theMdlFileData.theBones 8
	2,824 - 3,835 theMdlFileData.theAttachments 11
	3,836 - 3,847 theMdlFileData.theHitboxSets 1
	3,848 - 3,855 [ERROR] Unread bytes (non-zero) [ 02 03 00 06 04 07 05 01 ]
	3,856 - 4,131 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	3,857 - 3,860 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	3,861 - 3,863 anAnimationDesc.anAnimation [@ref] alignment [ 10 00 00 ]
	3,864 - 3,948 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	3,949 - 3,952 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	3,953 - 3,955 anAnimationDesc.anAnimation [@idle_seq] alignment [ 0F 00 00 ]
	3,956 - 4,040 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,041 - 4,044 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	4,045 - 4,047 anAnimationDesc.anAnimation [@attack_seq] alignment [ 0F 00 00 ]
	4,048 - 4,335 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,336 - 5,031 theMdlFileData.theSequenceDescs 3
	5,032 - 5,063 [ref] aSeqDesc.theBoneWeights 8
	5,064 - 5,065 [ref] aSeqDesc.theAnimDescIndexes 1
	5,066 - 5,067 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,068 - 5,069 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	5,070 - 5,071 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,072 - 5,311 [attack_seq] aSeqDesc.theEvents 3
	5,312 - 5,313 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	5,314 - 5,315 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,316 - 5,347 theMdlFileData.theBodyParts 2
	5,348 - 5,495 aBodyPart.theModels 1
	5,496 - 5,791 aBodyPart.theModels 2
	5,792 - 5,907 aModel.theMeshes 1
	5,908 - 6,023 aModel.theMeshes 1
	6,024 - 6,031 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	6,032 - 6,427 theMdlFileData.theTextures 9
	6,428 - 6,431 theMdlFileData.theTexturePaths 1
	6,432 - 6,575 theMdlFileData.theSkinFamilies 8
	6,576 - 6,629 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	6,630 - 6,631 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	6,632 - 7,747 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 40 00 00 00 60 00 00 00 80 00 00 00 E0 00 00 00 60 ... ]
	7,748 - 7,748 aSeqDesc.theActivityName = ""
	7,749 - 7,782 theNameCopy = "weapons\pulse_lmg\w_pulse_lmg.mdl"
	7,783 - 7,789 theSurfacePropName = "weapon"
	7,790 - 7,802 aBone.theName = "ja_c_propGun"
	7,803 - 7,814 aBone.theName = "weapon_bone"
	7,815 - 7,825 aBone.theName = "def_c_base"
	7,826 - 7,841 aBone.theName = "def_c_proscreen"
	7,842 - 7,854 aBone.theName = "muzzle_flash"
	7,855 - 7,860 aBone.theName = "shell"
	7,861 - 7,870 aBone.theName = "l_hand_ik"
	7,871 - 7,880 aBone.theName = "r_hand_ik"
	7,881 - 7,892 anAttachment.theName = "CAMERA_BASE"
	7,893 - 7,899 anAttachment.theName = "CAMERA"
	7,900 - 7,906 anAttachment.theName = "L_HAND"
	7,907 - 7,913 anAttachment.theName = "R_HAND"
	7,914 - 7,925 anAttachment.theName = "SWAY_ROTATE"
	7,926 - 7,944 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	7,945 - 7,954 anAttachment.theName = "proscreen"
	7,955 - 7,962 aHitboxSet.theName = "default"
	7,963 - 7,967 anAnimationDesc.theName = @ref
	7,968 - 7,977 anAnimationDesc.theName = @idle_seq
	7,978 - 7,989 anAnimationDesc.theName = @attack_seq
	7,990 - 7,993 aSeqDesc.theName = "ref"
	7,994 - 8,002 aSeqDesc.theName = "idle_seq"
	8,003 - 8,014 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	8,015 - 8,025 aSeqDesc.theName = "attack_seq"
	8,026 - 8,047 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	8,048 - 8,070 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	8,071 - 8,082 aBodyPart.theName = "w_pulse_lmg"
	8,083 - 8,120 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg"
	8,121 - 8,165 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg_skin31"
	8,166 - 8,212 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg_prime_01"
	8,213 - 8,259 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg_prime_02"
	8,260 - 8,306 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg_prime_03"
	8,307 - 8,353 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg_prime_04"
	8,354 - 8,400 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg_prime_05"
	8,401 - 8,447 aTexture.thePathFileName = "models\Weapons_R2\pulse_lmg\pulse_lmg_prime_06"
	8,448 - 8,488 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	8,489 - 533,610 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 6F FD 94 58 F8 03 ... ]
	533,611 - 533,611 END OF FILE + 1 (File size)
========================
